PSG ELITE 2019 OFFICIAL RULESET

By: PSG
Date: 2019-08-07

These Rules establish the general rules of Tournament play, including rules governing player eligibility, tournament structure, points structure, prize awards, and player conduct. These Rules also contain limitations of liability, license grants, and other legally binding contractual terms. Each Participant is required to read, understand, and agree to these Rules before participating in the Competition.

THE HANDBOOK AND ALL DISPUTES RELATED TO OR ARISING OUT OF YOUR PARTICIPATION IN THE COMPETITION ARE GOVERNED BY A BINDING ARBITRATION CLAUSE IN SECTION 15 AND A WAIVER OF CLASS ACTION RIGHTS. THAT CLAUSE AFFECTS YOUR LEGAL RIGHTS AND REMEDIES, AND YOU SHOULD REVIEW IT CAREFULLY BEFORE ACCEPTING THIS HANDBOOK.


 

2. ACCEPTANCE OF THIS HANDBOOK AND RULES

Each Participant must agree to these Rules to participate in the Competition. You may accept these Rules by any one of the following methods:

• Registering for any Online Activity or Offline Activity (as such terms are defined herein).

• Signing or Accepting a Participation Form either in print at an Offline Activity or online.

• Participating in any Game or Match that is part of the Competition.


 

2.1. CHANGES TO THESE RULES

Administration reserves the right to amend, remove, or change this Handbook for any reason at any time. Any material changes to the rules or this Handbook will be provided to You before the next event or posted online before the next event in which the changed rules will apply. Participation in that event will constitute acceptance of the changed rules. Changes to Section 15 will be governed by the provisions in that Section.


 

3. PLAYER ELIGIBILITY

A “Player” is defined as any person who is registered to compete for a Team during the Competition, including both those on the active roster and the designated substitute. The Administration reserves the right to exclude any Player from the Competition for any reason at any time, including but not limited to, the reasons stated below.

Players must meet all of the following requirements to be eligible to participate in the Competition. Players who do not meet these requirements will be deemed ineligible to compete and will be removed from the Competition until these requirements are met. If any Team uses an ineligible Player in the Competition, they will be disqualified from any part of the Competition in which the ineligible Player participated, and may be subject to further discipline.

Administration reserves the right to investigate Player information where eligibility is in question, in accordance with applicable privacy and data protection laws and regulations and PSG privacy policy. Player agrees to provide the Administration with personal identification or other documents such as a government issued photo identification, passport, etc., to verify that these eligibility requirements are met. Failure to provide such documents or information as directed by the Administration may result in disqualification.

In order to be eligible to participate in the Competition, each Player must meet each of the following criteria:

3.1. AGE

Each Player must be 16 years of age or older on the day such Player registers to enter into any Event and/or Tournament in the Competition.

3.2. NAMES

Players must use an acceptable name during the Competition. Players may use gamertags or handles during the Competition. If a Player does not use his or her legal name, the Administration reserves the right to restrict or change a Player’s gamertag, handle or other name for any reason at any time. Using alternative spellings to avoid compliance with the following rules is strictly prohibited.

• Player names may not include a sponsor name.

• Player names may not include any product name or description.

• Player names may not include any words that are purely commercial.

• Player names may not include profanity or any offensive word.


 

4. TEAM ELIGIBILITY

A “Team” is defined as five (5) starting Players and with respect to the PSG Elite, one (1) substitute Player (“Team Roster”) and each Event in the Competition requires Players to form a Team. The Administration reserves the right to exclude any Team from the Competition for any reason at any time.

4.1. TEAM NAME & LOGO

Teams must use an acceptable name and logo in the Competition. Administration reserves the right to restrict or change Team names and logos for any reason at any time. Using alternative spelling to avoid compliance with the following rules is strictly prohibited.

• Team names and logos may not include any sponsor name(s).

• Team names and logos may not include any product name or description.

• Team names and logos may not include any words that are purely commercial.

• Team names and logos may not include profanity or any offensive words.


 

4.2. TEAM MEMBERSHIP

Teams must be comprised only of individuals that satisfy the Player Eligibility requirements set forth in Section 3 (Player Eligibility) and the eligibility requirements for the specific event in which the Team is entered.


 

5. SPONSORSHIPS AND OTHER AGREEMENTS

5.1. SPONSORSHIPS

Teams and/or Players may acquire sponsorships. Administration reserves the right to restrict sponsor involvement in PSG activities, and all sponsorships are subject to approval. Teams and Players may inquire as to whether a sponsor is permissible by contacting the Administration at info@psg.co.ke

5.2. ADDITIONAL AGREEMENTS

The Administration is not responsible for enforcing any agreements made between Participants or between Participants and other entities. Any agreement that does not comply with this Ruleset is strictly prohibited.

6. CODE OF CONDUCT

All Participants are expected to conduct themselves in a manner that reflects positively on the Tournament, Administration, Affiliates, Press, Attendees, and other Participants being represented.


 

Participants must at all times observe the highest standards of personal integrity and good sportsmanship. Participants are required to behave in a professional and sportsmanlike manner in their interactions with the Administration, Affiliates, Press, Attendees, other Participants and fans.

6.1. CHEATING

Players must compete to the best of their ability at all times. Any form of cheating by any Participant will not be tolerated. All Participants are prohibited from influencing or manipulating a PSG Game or Match so that the outcome is determined by anything other than its merits.

Examples of Cheating would include:

• Collusion, Match-fixing, or any other action to intentionally alter, or attempt to alter the results of any Game or Match;

• Attempts to interfere with another player’s connection to the game service by any means;

• Intentionally exploiting an in-game glitch to gain an advantage;

• Tampering with the entry process or the operation of the PSG;

• Attempting to view spectator monitors, attendee monitors or the live streams during a Game or Match; and

• Failure to use Administration required equipment.


 

Participants shall not conduct or promote any act of collusion. Collusion is defined as any agreement among two (2) or more Participants and/or persons to disadvantage other Participants.

Collusion includes, but is not limited to, acts such as:

• Soft play, which is defined as any agreement among two (2) or more Participants to not damage, impede, or otherwise play to the best of their ability in a Game;

• Agreeing to a ruleset outside the Rules;

• Pre-arranging to split prize money and/or any other form of compensation with something other than on a Participant’s own Team;

• Sending or receiving signals, electronic or otherwise, from a confederate to/from a Participant during Competition play;

• Deliberately losing a Game, detrimentally altering performance for compensation or for any other reason, or attempting to induce another Participant to do so.


 

6.2 PLAYER APPAREL AND EQUIPMENT

All players are responsible for ensuring the performance of their personally provided equipment, including, as applicable console hardware, console software, peripherals, controllers, internet connection, and power. Should Administration provide Player with alternate equipment (in its sole discretion), due to a failure or absence of personal equipment, Player must use alternate equipment to complete the Match/Game. Failure or refusal to use such alternate equipment may result in forfeiture of such Game/Match, at Administration’s discretion.

Players are required to use Administration provided equipment except where otherwise stated. Failure to use provided equipment, employing the use of unauthorized equipment, or causing damage to Administration owned gear or equipment may result in penalty as defined in Section 7.

All players are responsible for complying with Administration mandated apparel and uniform requirements where applicable.

Accommodations for personal equipment failure are at the discretion of the Administration and may not be granted due to time frame constraints.


 

7. DISCIPLINARY ACTION & PENALTIES

7.1. DISCIPLINARY ACTION

In order to preserve the integrity of the PSG Elite and Administration’s reputation for open and fair competition, Administration will have the right to monitor compliance with these Rules, investigate possible breaches of these Rules and impose sanctions for violations. You agree to cooperate with Administration in any such investigation. These Rules apply to both Online Activity and Offline Activity.

If Administration determines that a Participant has violated these Rules, the Participant may be immediately disqualified and removed from the PSG Elite.

In addition, Administration may, in its sole discretion:

• Issue a warning to the Participant and publish that warning on Administration’s websites and other media;

• Disqualify the Participant from participating in future PSG Elite tournaments or events;

• Revoke all or any portion of the PSG Elite Pro Points and prizes earned by the Participant;

• Revoke side selection for current or future Game(s);

• Invoke Game forfeitures; or

• Invoke Match forfeitures.


 

Administration’s determination as to the appropriate disciplinary action will be final and binding.

If a Team (or enough members for a Team to be disbanded) is disqualified by

Administration, either before or after an Event has started, Administration will have the option to replace the disqualified Team at Administration’s sole discretion.


 

8. COMPETITIVE STRUCTURE

8.1 REGISTRATION

Player interested in participating in the PSG Elite tournament will have to register their teams through the PSG web portal www.psg.co.ke. Will the following details

  • Team name

  • Team logo

  • Team social media handles

  • Team members – Full names and Gamer Tags

 

8.1.2 Qualifier and Seeding

PSG Elite finals will have a maximum of 6 teams. Should more that 6 teams register, we will hold a qualifier to eliminate the teams down to no more than 6 teams. The qualifiers will be run on a double elimination tournament mode. The qualifiers will as well be used to seed the teams for the finals.


 

8.2 PSG ELITE FINALS

PSG Elite Finals is the final team event of the competition, where the 6 teams that qualified and/or invited will meet to compete against each other. The event will run on a round robin tournament format. This will run on the 24th and 25th of August at #Naiccon2019.


 

9. GAMEPLAY RULES

Each event in the Competition will be subject to the following gameplay rules. The settings in this section, as they apply to Offline Activity, will be revised as necessary and refined as the date of the first event draws near.

 

9.1 GAME MODES

All Matches will be played using the following Game Modes:

  • Hardpoint

  • Search and Destroy

  • Control


 

9.2 MAP & MODE COMBINATIONS

Map and Game Mode combinations are subject to change at any time. Future Map and Game Mode combination changes may use downloadable content which is required to be purchased in addition to the Call of Duty: Black Ops 4 game.

9.2.1 HardPoint

  • Arsenal

  • Frequency

  • Gridlock

  • Hacienda

  • Seaside

9.2.2 Search and Destroy

  • Arsenal

  • Frequency

  • Gridlock

  • Hacienda

  • Seaside

9.2.3 Control

  • Arsenal

  • Frequency

  • Gridlock

  • Seaside

 


 

9.3. GAME SETTINGS

 

9.3.1. Lobby Settings

• Team Assignment: Open

• Team Change In-Game: Enabled

• CODcasting: Enabled

• 3rd Person Spectating: Disabled

• Dynamic Map Elements: Enabled

• Revenge Voice: Disabled

• Battlechatter: Disabled

• Announcer: Enabled

• Best Play: Enabled

• 3rd Person Gestures: Disabled

• Gesture Camera Control: Disabled

  •  

9.3.2. Specialist Settings

 

9.3.2.1. Roster

• Ajax: 0

• Battery: 1

• Crash: 1

• Firebreak: 1

• Nomad: 0

• Outrider: 0

• Prophet: 1

• Recon: 1

• Ruin: 1

• Seraph: 1

• Torque: 0

• Zero: 1

 

  • 9.3.2.2. Position Draft Settings

 

• Draft: Enabled

• Draft Time: 30 Seconds

• Minimum Team Size: None

 

 

9.3.2.3. Health and Damage

 

• Health: 150

• Manual Healing: Enabled

• Manual Heal Regeneration Speed: Normal

• Friendly Fire: Enabled

• Teamkill Kick Limit: Disabled

• Headshots Only: Disabled

• Hit Indicator: Enabled

 

 

  • 9.3.2.4. Cooldowns

• Specialist Weaponry: Enabled

• Specialist Weaponry Cooldown: Normal

• Specialist Weaponry ready on respawn: Disabled

• Equipment: Enabled

• Equipment Cooldown: Normal

• Equipment ready on respawn: Disabled

 

  • 9.3.2.5. Create a Class

 

• Custom Classes: Enabled

• Selections Allowed: 10

 

9.3.3. HARDPOINT

 

9.3.3.1. Win Conditions

 

• Time Limit: 5 Minutes

• Score Limit: 250 Points

 

  • 9.3.3.2. Advanced

 

• Lifetime: 1 Minute

• Capture Time: Disabled

• Activation Delay Time: Disabled

• Locations: Linear Order

• Scoring: Constant

• Pause Time: Enabled

 

9.3.3.3. Spawn

 

• Number of Lives Per Player: Unlimited

• Respawn Delay: 2 Seconds

• Force Respawn: Enabled

• Wave Spawn Delay: Disabled

• Suicide Penalty: 3 Seconds

• Team Killed Penalty: Disabled

• Select Spawn: Disabled

• Number of Lives Per Team: Unlimited

 

9.3.3.4. Gameplay


 

    • Pre-Match Timer: 15 Seconds

    • Pre-Round Timer: Disabled

    • Mini-map: Normal

    • Explosive Delay: Disabled

    • Killcam: Enabled

    • Scorestreak Delay: 10 Seconds

    • Score Multiplier: 1 Second

    • Reveal Fog of War: Enabled

  •  

9.3.4. SEARCH AND DESTROY

9.3.4.1. Win Conditions

 

• Time Limit: 1.5 Minutes

• Round Win Limit: 6 Rounds

 

9.3.4.2. Advanced

 

• Bomb Timer: 45 Seconds

• Plant Time: 5 Seconds

• Defuse Time: 7.5 Seconds

• Multi Bomb: Disabled

• Switch Sides: Every Round

• Silent Plant: Enabled

 

9.3.4.3. Spawn

 

• Number of Lives Per Player: 1 Life

• Respawn Delay: Disabled

• Force Respawn: Enabled

• Wave Spawn Delay: Disabled

• Suicide Penalty: Disabled

• Team Killed Penalty: Disabled

• Select Spawn: Disabled

• Number of Lives Per team: Unlimited

 

9.3.4.4. Gameplay

 

• Pre-Match Timer: 15 Seconds

• Pre-Round Timer: 5 Seconds

• Mini-map: Normal

• Explosive Delay: Disabled

• Killcam: Enabled

• Scorestreak Delay: 10 Seconds

• Score Multiplier: 1

• Reveal Fog of War: Enabled

  •  

9.3.5. CONTROL

9.3.5.1. Win Conditions

 

• Time Limit: 1.5 Minutes

• Round Win Limit: 3 Rounds

• Round Limit: 5 Rounds

 

9.3.5.2. Advanced

 

• Capture Time: 60 Seconds

• Activation Delay Time: Disabled

• Extra Time: 1 Minute

• Pause Time: Enabled

• Cap Decay: Enabled

• Capture Rate Increase: Enabled

• Teamkill/Suicide Reduces Lives: Enabled

 

9.3.5.3. Spawn

 

• Number of Lives Per Player: 1 Life

• Respawn Delay: 2 Seconds

• Force Respawn: Enabled

• Wave Spawn Delay: Disabled

• Suicide Penalty: 3 seconds

• Team Killed Penalty: Disabled

• Select Spawn: Disabled

• Number of Lives Per team: 25 Lives

 

  • 9.3.5.4. Gameplay

 

• Pre-Match Timer: 15 Seconds

• Pre-Round Timer: 5 Seconds

• Mini-map: Normal

• Explosive Delay: Disabled

• Killcam: Enabled

• Scorestreak Delay: 10 Seconds

• Score Multiplier: 1

• Reveal Fog of War: Enabled

 

9.4 RESTRICTIONS

9.4.1. Weapons

 

• Titan

 

  • • Hades

  • • VKM 750

  • • Daemon 3XB

  • • Swat RFT

  • • All Melee Weapons

  • • Peacekeeper

  • • Vendetta

  • • Locus

  • • S6 Stingray

  • • Ballistic Knife

9.4.2. Secondary Weapons

 

• MOG 12

• SG12

 

9.4.3. Attachments

 

• Rapid Fire

• High Caliber

• Laser Sight II

• Max Load

• Rocket Cache

• High Explosive

• FMJ II

 

9.4.4. Scorestreaks

 

• UAV

• Care Package

• Counter-UAV

• Sentry

• Mantis

• RC-XD

• Dart

• Drone Squad

• Sniper’s Nest

• Strike Team

 

9.4.5. Perks

 

• Skulker

• Gung-Ho

• Team Link

• Tracker

 

9.4.6. Wildcards

 

• Overkill

• Primary Operator Mod

• Secondary Operator Mod

 

9.4.7. Gear

 

• Acoustic Sensor

 

9.4.8. Specialists

 

• Nomad

• Ajax

• Torque

• Outrider

• Spectre

 

9.4.9. Specialists Equipment

 

• Tac-Deploy

• Seeker Drone

• Reactor Core

 

9.4.10. Optics

 

• Fast Lock

 

9.5. GAME DRAWS

In the case that a Game ends in a draw, both teams ending with the same score, the Game will be restarted on the same Map and Mode.

9.6. MAP, SIDE, AND HOST SELECTION

 

9.6.1. Offline

 

9.6.1.1. Best of 3

 

Higher seeded Team must choose to act as Team A or Team B.

Team A vetoes one Hardpoint Map.

Team B vetoes one Hardpoint Map.

Team A chooses which remaining Hardpoint Map will be played Game 1. Team B chooses which sides they will be on for Game 1.

 

Team B vetoes one Search and Destroy Map.

Team A vetoes one Search and Destroy Map.

Team B chooses which remaining Search and Destroy Map will be played Game 2. Team A chooses which side they will be start on for Game 2.

 

Team A vetoes one Control Map.

Team B vetoes one Control Map.

Team A chooses which remaining Control Map will be played Game 3. Team B chooses which side they will start on for Game 3.

 

Team A gets first choice of which game they would like to Host.

Team B hosts the remaining two games.

 

 

9.6.1.2. Best of 5

 

Higher seeded Team must choose to act as Team A or Team B.

 

Team A vetoes one Hardpoint Map.

Team B vetoes one Hardpoint Map.

Team A chooses which remaining Hardpoint Map will be played Game 1. Team B chooses which sides they will be on for Game 1.

Team B chooses which remaining Hardpoint Map will be played Game 4. Team A chooses which side they will be on for Game 4.

 

Team B vetoes one Search and Destroy Map.

Team A vetoes one Search and Destroy Map.

Team B chooses which remaining Search and Destroy Map will be played Game 2. Team A chooses which side they will be start on for Game 2.

Team A chooses which remaining Search and Destroy Map will be played Game 5. Team B choose which side they will be start on for Game 5.

 

Team A vetoes one Control Map.

Team B vetoes one Control Map.

Team A chooses which remaining Control Map will be played Game 3. Team B chooses which side they will start on for Map 3.

 

Team A gets first choice of which game they would like to host.

Team B gets second choice of which game they would like to host.

Team A gets third choice of which game they would like to host.

Team B hosts the remaining two games.

 

 

9.7. ADDITIONAL RULES APPLICABLE TO OFFLINE EVENTS

The provisions in this subsection are applicable to all Offline Events, unless otherwise expressly modified in rules announced prior to the beginning of a particular Offline Event.

 

9.7.1. Software and Hardware

 

9.7.1.1. Provided Equipment

 

Administration will provide software, monitors, consoles, and headsets to be used for the Offline Event. Players competing on the main stage of an Event or Tournament must use a headset provided by the Administration. Players competing on the main stage of an Event or Tournament must wear their earbuds in their ears and the Administration-provided headset over their ears for the duration of all games. Players may be provided other third-party hardware that must be used for the duration of all games.

 

If a Player finds that an issue has occurred with any provided equipment, they should notify the Administration or Tournament official immediately. If an issue with provided equipment has occurred, the Administration or Tournament official will determine the appropriate course of action (e.g., whether the round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the round/Game should be resumed).

 

9.7.1.2. Player-Owned Equipment

 

Players must bring their own controllers, in-ear headphones, cables and any other equipment needed that is not provided by Administration. Players may bring headsets for use on warm-up stations. Equipment must include cables of reasonable length. Administration is not responsible for ensuring Player-owned equipment is in working condition. Player controllers may not employ the use of button macros. A button macro is defined as a button on the controller that performs a set of actions that would normally require the Player to press multiple buttons or increases the rate at which a button or buttons are pressed.

Player controllers must meet the following requirements:

 

• Controller must be wired

• Controller may not include button macros

 

Administration reserves the right to inspect, approve, or deny all Player-owned equipment to ensure compliance with these Rules.

 

9.7.1.3. Electronic Storage Devices

 

Participants must consult with Administration before bringing electronic storage devices to any Offline Match, Game, Event or Tournament, and are not allowed to use any mobile or external communication equipment during an Offline Match, Game, Event or Tournament, including cellular phones. All personal equipment must be in an enclosed bag or be given to an administrator or team manager while an Offline Match, Game, Event or Tournament is played. Administration reserves the right to allow Participants to access mobile or external equipment during a time of their choosing.

 

9.7.2. Player and Team Conduct During Offline Events

 

9.7.2.1. Apparel

 

Players must wear appropriate attire. Players may not wear attire which contains third-party brands’ logos or trademarks unless such brands are direct Team or Player sponsors. Administration reserves the right to prohibit the use of any attire which Administration deems, in its sole discretion, to be inappropriate or which violates the terms of this Handbook. In the event Player or Team attire is deemed inappropriate or in violation of the terms of this Handbook (in Administration’s sole discretion), Player or Team must (i) replace offending attire with appropriate attire; (ii) cover any offending portions of the attire; or (iii) wear attire provided by Administration (at Administration’s discretion).

 

9.7.2.2. Tournament Footage

 

Participants shall not record, reproduce, distribute, stream or broadcast any or all Match footage from the Offline Tournaments, unless otherwise approved by the Administration in writing in its sole discretion.

 

9.7.2.3. Administration-Created Content

 

Participants will be required to participate in Administration-created content pieces upon request. Participants may not refuse participation. Such behavior may result in disciplinary action, including a penalty. Participants must abide by the terms of this Handbook while participating in Administration-created content.

 

9.7.2.4. Match Interviews

 

Before each Offline Activity, each Team must nominate at least one Player to be available for interviews before, during, or after each Match and must notify Administration of the same. Administration reserves the right to cause the Team to nominate a different Player. Nominated Players may not refuse to conduct interviews in connection with the Offline Activity. Such behavior may result in disciplinary action, including a penalty. Players participating in interviews must abide by the terms of this Handbook, and maintain a professional, sportsman-like demeanor.

 

9.7.3. Offline Match Conduct

 

9.7.3.1. Role of Referees

 

Referees are officials responsible for making judgments on every Match-related issue, question and situation which occurs before, during, and immediately following Match play.

Their oversight includes, but is not limited to:

 

  • Checking the team’s lineup before a Match.

  • Checking and monitoring player peripherals and Match areas.

  • Announcing the beginning of the Match.

  • Ordering a restart of the Match.

  • Issuing fouls, technical fouls, and/or penalties in response to rule violations during the match

  • Confirming the end of the Match and its results.

 

Matches played without a referee present will be deemed invalid.

 

9.7.3.2. Stoppage of Play

 

Players may not end a Game under any circumstances without approval from Administration. Failure to abide by this rule may result in a penalty.

 

In the event of a Player disconnect, Administration will determine whether the Game is to be replayed on a case-by-case basis. Disconnected Players may not be replaced during a Game.

 

In the event of a server crash or host drop, the Administration will determine whether Team(s) were at fault.

 

In the event that the Team(s) were found to be at fault, the offending Team may be subject to penalty.

 

In the event that the Team(s) were not at fault, the Game will be restarted as laid out in Section 9.7.3.4. A Player affected by a server crash or host drop may not be replaced.

 

9.7.3.3. Game Altering Bugs

 

Bugs are defined as errors, flaws, or failures that produce an incorrect, unexpected, or unintended result during the course of gameplay. For the purposes of procedure in regards to the occurrence of Bugs during live gameplay, and at the discretion of the Administration, Bugs are separated into two categories.

 

9.7.3.3.1. Minor Bug

At the discretion of the Administration, a Minor Bug is one that does not significantly alter the outcome of Gameplay and is, at worst, considered an inconvenience to Players. The occurrence of a Minor Bug would not result in the replay or remake of any Game and Players should be instructed to play through the Bug.

 

9.7.3.3.1. Major Bug

At the discretion of the Administration, a Major Bug is one that critically or significantly alters the outcome of Gameplay and severely hinders the performance of Teams and/or Players. The occurrence of a Major Bug would result in a restart as laid out in Section 9.7.3.4.

 

9.7.3.4. Game Restarts

 

9.7.3.4.1. Hardpoint

In the case of a server crash, host drop, or a Major Bug as determined by the Administration, the Game will be restarted from the beginning of the map.

 

9.7.3.4.2. Search and Destroy

In the case of a server crash, host drop, or a Major Bug as determined by the Administration, the Game will be restarted with the score of the Map before the incident. The restarted Game will end when one team’s total score hits 6.

 

9.7.3.4.3. Control

In the case of a server crash, host drop, or a Major Bug as determined by the Administration, the Game will be restarted with the score of the Map before the incident. The restarted Game will end when one team’s total score hits 3.

 

9.7.4. Player Eligibility

 

Participants shall obtain all necessary documents and authorization, including immigration documents, at its own cost and expense and prior to the Competition. Players who do not meet these requirements may be deemed ineligible to compete and will be removed from the Competition until these requirements are met. If any Team uses an ineligible Player in the Competition, they may be disqualified from any part of the Competition in which the ineligible Player participated, and may be subject to further discipline.

 

10. PRIZE AWARDS

 

10.1. DISTRIBUTION OF PRIZE AWARDS

 

A description of the potential prizes, if any, will be provided for each individual Tournament. The awarding of prizes is void where prohibited or restricted. Subject to these Rules, Team prizes will be awarded either equally to each of the Players on a winning Team or to the Team Owner, as determined by the Administration in its sole discretion.

 

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of a prize, The Administration reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All cash prizes will be paid in Kenyan Shillings (unless the Administration permits an alternate method of payment). Potential Winners who are eligible for the award of a prize assume all liability for the use of the prize.

 

10.2. REQUIREMENTS TO COLLECT A PRIZE AWARD

 

Potential Winners will be notified after the end of an applicable Tournament. Additional paperwork that Administration requests, including waivers and releases, must be submitted to Administration before Administration will provide the Potential Winner with any prize. Following Administration’s verification of eligibility and compliance with the terms of these Rules, the Potential Winner will be declared the winner of the prize. Prizes will be fulfilled approximately 4 – 8 weeks after conclusion of the event and receipt of all necessary documentation. If a Potential Winner cannot be contacted, does not respond, or fails to sign and return the required documentation within fourteen (14) days of the first notification attempt, the Potential Winner forfeits his or her eligibility to claim a prize. Costs associated with collecting a prize are the sole responsibility of Participants. Participants are responsible for any and all costs and expenses associated with their prize that are not specifically set forth herein. National, state and local taxes, including VAT taxes, which are associated with the receipt or use of any prizes are the sole responsibility of the Participant.

 

11. TRAVEL

 

Participants in Offline Events requiring travel shall be responsible, at their own cost and expense, for obtaining all the necessary visas, passports, or other travel documents issued by the government of their country of citizenship, including so that they have the legal capacity to travel and work to the United States of America. Except as otherwise indicated herein, all Participants are responsible for any and all costs and expenses associated with their participation in the Competition and receipt of any prizes that are not specifically designated as the responsibility of Administration in these Rules.

 

12. RESERVATION OF RIGHTS

 

Administration reserves the right to cancel, suspend and/or modify the Competition, or any part of it, if any fraud, technical failures, human error or any other factor impairs the integrity or proper functioning of the Competition, as determined by Administration in its sole discretion. If terminated, Administration may, in its sole discretion, determine the winners from among all non-suspect, eligible gameplay up to time of such action.

 

13. GRANT OF RIGHTS

Each Participant hereby grants to Administration, and their licensees and assigns, a royalty-free, fully paid-up, perpetual, irrevocable, non-exclusive right and license (with the right to grant sublicenses), throughout the universe to, in any and all manner and media now or hereafter devised: (i) film, photograph and record each Participant’s name, nickname, pseudonym, persona, picture, biographical material, voice and/or likeness and to use the same in any manner or media now or hereafter known, in connection with the Competition and the Franchise, and the advertising and promotion thereof, including, without limitation, in all forms of television, online, radio and other advertisements, promotions and publicity for Administration, the Competition and the Franchise and other audio-visual works (collectively "Materials"); (ii) broadcast, reproduce, distribute and exhibit such photographs, films and/or recordings, the Competition and/or the Materials, in any manner whatsoever, by any and all means, media, devices, processes and technology now or hereafter known or devised anywhere in the universe in perpetuity; and (iii) edit, modify, adapt, make derivative works from, copyright and otherwise exploit any of the foregoing. For the avoidance of doubt, the rights granted herein include any and all necessary rights and licenses Administration may need to effectuate the terms of the rights granted. Each Participant acknowledges that their appearance in the Competition or any event related thereto shall not constitute a performance and that they shall not be entitled to any compensation for such appearance, nor to any guild or union payments for use or reuse of such appearance.

All entries and materials submitted to Administration, or their respective agents in connection with the Competition (“Submissions”) along with all copyright, trademark and other proprietary rights associated therewith, are hereby irrevocably and free of charge assigned by Participants to Administration and become the property of Administration upon submission, and Submissions will not be returned to any Participant.

Each Participant agrees that Administration shall own, and shall be the sole owner of, the Materials, the Submissions and all data and statistics relating to a Player’s gameplay during the Competition and all feeds and data streams of such data and statistics (“Data”). Administration, its respective designees, assignees and licensees shall have the right to edit, exploit, adapt, distribute, post, create derivative works from, and otherwise use the Materials, Submissions or Data, in whole or in part, and in combination with other materials, in any manner now or hereafter devised, for any advertising, promotional, trade, commercial or other purposes in any and all media, now or hereafter devised, throughout the universe in perpetuity, without further payment or consideration, notification or permission. Administration shall not incur any liability whatsoever to the extent Administration chooses to refrain from any exploitation of its rights hereunder. Each Participant will indemnify Administration and Affiliates, and any licensee of Administration against all claims, damages, liabilities, and expenses (including reasonable counsel fees and legal expenses) arising out of any breach of these terms. Each Participant agrees to take, at Administration’s expense, any further action (including execution of affidavits and other documents) that Administration reasonably requests to effect, perfect or confirm Administration’s rights as set forth in these Rules.